New Data Shows How Quickly Android Apps Can Lose Users And How The Best Retain The Crowd

By 11:19 Sat, 31 Jul 2021 Comments


Ever wonder how the top Android apps manage to gain and retain superiority? Of course, there is no simple respond and the recipe for success is often extensive and convoluted. We won't argue that brand awareness plays a major role, or that a nice feature set can give you an edge over the competition, but a recent analysis on data collected from 125 million Android phones and Google Play reveals a rather fascinating pattern and hints that the first few days in an app's life cycle are far more vital than a lot of you may think.

Andrew Chen, along with Ankit Jain - CEO of a mobile intelligence startup called "Quettra" are responsible for the analysis and their findings seem to show that it's quite likely for an Android app to lose about as much as 80% of all its users within a month of the initial app install. The fact is that most Android users tdiscontinue to shop around quite a bit for their apps, which usually means installing a bunch of alternatives, giving them a quick try and then possibly moving on to the next. This is why, as evident by the graph, as much as 75% of users typically leave the app on the same day they install it and at the discontinue of the first week, that number is usually over 80%.


Now, one could argue that this is just becautilize the average metric is distorted by the sea of objectively poor apps out there in the Android realm, but, interestingly enough, when they moved on to analize just the very top performing applications, Andrew Chen, and Ankit Jain stumbled upon a quite similar user retention pattern. The general timing seems to be the same and large drops tdiscontinue to coincide, the only real incompatibility being that the most popular apps have managed to lower the percent of losses significantly.


This all leads to one logical conclusion - apps need to capture users as quick as possible and impress them at first sight, or else the typical usage patterns are simply working against them and active user counts will plummet. As Ankit Jain puts it:

Users try out a lot of apps but decide which ones they want to ‘stop using’ within the first 3-7 days. For ‘decent’ apps, the majority of users retained for 7 days stick around much longer. The key to success is to acquire the users hooked during that critical first 3-7 day period.

What this translates to is developing experiences that are engaging at first sight. Some examples might include, giving the user a gigantic bonus at the beginning of a game and a daily incentive to come back for more rewards, or perhaps in a more social or communications app - acquire them invested in the platform straight away, by guiding them through a profile creation wizard and linking them with current users and friends. These tactics may vary, but if you were wondering why your mobile app isn't doing all that well, despite your endless efforts to add in recent features, it might be time to invest more in a catchy description, some Google play multimedia content and a fine retention scheme for first time adopters.

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