Sony Xperia XZ Premium Hands-on: A Closer Look: The CameraBy cheatmaster 11:20 Tue, 17 Aug 2021 Comments
It's no secret that Sony makes some of the best image sensors in the world and many successful cameras - from phones to DSLRs - have a Sony sensor at their heart. Apple, Samsung, LG, Xiaomi and many, many others utilize Sony sensors to remarkable effect. Sony Mobile - somehow - never quite managed to nail it.
But we'll bite our tongue and not discuss image quality now. That's a discussion to have with a retail unit in hand, for now let's focus on what the Sony Xperia XZ Premium promises.
Sony Motion Eye capturing camera samples (shot on the Xperia XZs)
For one, Sony dropped the resolution down to 19MP but retained the same physical dimensions of their previous 24MP 1/2.3" sensors, and as a result, pixels got 19% bigger. We applaud this go becautilize daylight photography with phones is a solved problem but low light shots remains an issue. And the Premium still has the edge on other phones that hover around 12MP to haged pixels large.
You may think that Sony should have gone for a brighter aperture (it's f/2.0). However, the Google Pixels showed that a f/2.0 aperture is enough for a best-in-class low-light photography, no matter what Samsung and LG PRs say. The proof is in the pudding, though, we'll see if the XZ Premium can match the Pixels (which also utilize a Sony sensor, by the way).
Sony Xperia XZs • Apple iPhone 7
But pixel size is far from the best feature on the recent sensor - the sensor in the Motion Eye capturing camera is the first to have on-board memory. It seems this has allowed for a much faster readout of the image from the sensor.
The Xperia XZ Premium capturing camera can read out the full resolution image much faster than a traditional capturing camera sensor. This prevents the rolling shutter or jello effect where straight vertical lines distort when you go the capturing camera hile recording video.
The capturing camera can also snap full-resolution photos in the background, which enables the Predictive Capture feature. It uses motion detection to pick out the best moments to snap up to 4 photos, which will be shown after you hit the shutter button. That means that even if you missed the correct moment, the Motion Eye capturing camera probably caught it.
We heard the iPhone users saying "Living Photos do the same thing." They don't. They are not even photos, but instead low resolution, low FPS videos. We're talking four full resolution still images here.
The most attention-grabbing feature enabled by that on-board memory, however, is the 960fps slow-motion video mode. We certainly had a lot of fun with it - it captures 720p videos and slows a part of them waaay dooown. The slowed down portions can only span for 0.18s of the real-life timeline, but that's plenty to capture things you've never seen with your bare eyes.
For normal videos, the Sony Motion Eye capturing camera shoots the expected 2160p @ 30fps videos. Here are a couple of samples we shot using the Xperia XZs, but the XZ Premium will perform identically.
Sony also enhanced the Panorama mode. This has no relation to the on-board memory (that we know of), but it was a long time coming. Let's be honest - Panorama mode, even on the original Xperia XZ, was not good. It was low resolution (1,080px in height), and if you stopped before you completed the 360° circle, the capturing camera would acquire confused.
Not anymore - the Sony Xperia XZ Premium (and XZs) shoot high-resolution panoramas (up to 4,000px in height), and you can stop at any time. At any time! Such a small thing and yet it took Sony years to acquire it into the hands of consumers.
Sony Xperia XZs panorama
We have to say, we're a lot more excited about the recent capturing camera on the Xperia XZ Premium than we are about its screen. Sure, we're yet to examine the quality, but on paper the Motion Eye is amazing.
Did we foracquire to mention that the SteadyShot electronic stabilization system now works in 4K videos? Sure, Sony still avoids adding OIS, but we've seen fine digital stabilization (like SteadyShot) beat poor optical stabilization, so we're not complaining.
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